Some student comments…
“I was given an opportunity to experience communication in a completely different way that I’m used too. I used to always be afraid of learning anything that had to do with 3-d, but I realized that I have a pretty good sense of space and direction. This has largely to do with the fact that I’ve been playing video games my whole life. This time around I was able to interact more deeply with my environment, which sparked an interest in environmental design. If I decide to pursue 3-d design, then Second Life will have been one of my influences.” - Cliff Childs
“We learned the importance of communication, teamwork and an introduction to 3D space and building tools. I felt that this project has made me realize that teamwork is what takes you to succeed and that everyone needs to communicate to make things work” - Lizbeth Martinon
“My favorite part of this project was being able to come onto Otis Island randomly and always find something new about our section. Through this project I learned that the production pipeline really does flow through all forms of work, large or small. I also learned that when the pipeline is not exactly the model you follow to get your work done, or parts of the pipeline fall behind, the entire project suffers” - DJ Calligaro
“Although it may not be similar to the actual 3D programs such as Maya, the fact that we are building is helping us understand other programs better. Along with helping us understand building programs better, it was also interesting to build whatever we desired.” - Carol Park
“Many of the tools used in Second Life are universal in modern day 3d software. Tools such as the scale, rotation, and position even look the same as those in many 3d applications” - Brandon Thomas
“It was really fun flying around and look at what other people created out of their imagination. It was almost like you were allowed to look into people’s creative side and interact with it. I also liked that I could interact with the environment.” - Sarah Kwon
It was interesting to be able to meet everyone in the class without physically being in the same room at the same time and being able to communicate with every person. It was much more entertaining than any other online forum where people can chat because everyone is able to see everyone else. It was like meeting in class but without actually having to leave your desk. In addition to this, what makes Second Life more interesting than simply signing into a chat room or having a conversation with a group of people online is that the world actually shows 3D space where avatars can walk by or perform many other tasks that people can do in real life. Building objects in Second Life is not as complicated as building with other 3D software programs but still has many of the same components of building.” - Miranda Tacchia
“After my experience in the class and exploring Second Life I learned how to work with 3D objects, got more design experience in a 3D world and placement of objects--almost like designing layout of a real life space in addition to the visual aspect of it. Definitely a great new experience” - Devon Whitehead
“I thought this project was especially effective in allowing us to experience the production process. Before we started building, we had to come up with a cohesive design theme --heaven and hell-- and then use these themes to inspire further designs for our space on the island. This was a good way to discover how the production pipeline works. I found that some people enjoyed different tasks more than others. Hsying, Liana, and Andrew ,for example, loved building. I enjoyed coming up with sketches and designing the “look” of hell using references from Greek mythology and Dante’s Inferno.” - Jill Takemiya
“I feel that I learned to be a more active member of the team. Also I learned how to use primitive 3D objects to try to create structures that I wanted to make. I learned more about basic shapes than what I learned in any other art classes.” - Andrew Wright
“What I liked the best was the chance to build and have an are somewhere whether it be in virtual reality or not that I helped give life to. I enjoyed the synergy between myself and Shelly Forbes when I would acquire her help in world. I loved that someone liked or cared to hear about my ideas.” - Michelle Nunez
“Having to work in large groups to achieve a common goal was a great way to prepare us for future work situations. While it was not easy, it did make for a unique view on producing something as large as what we had to do. In the end it feels good to be a part of creating something as a group and seeing it through to the end.” - Art Lopez
“The main detracting point of Second Life is its look. In the age of photo real computer graphics, astonishing light and shadow dynamics, life-like water physics and motion-captured animation, Second Life seems to be falling behind. The characters in the game are very low-poly and poorly animated.” -Eytan Zana
Instructor evaluation…
For the most part, this was a stimulating and interesting process. I was able to see the team building and creativity this environment brought to my classes. This project moved students forward into applications that they will use throughout their tenure at Otis. The tools in Second Life are the same used in Cinema 4D, for example, one of the new programs being adopted in the broadcast design industry and at Otis. Many of the programs the school uses currently (such as Maya and Photoshop) can be applied to Second Life.
The time I devoted to these classes was more than double the usual. All three classes met one a week for an hour in-world. Finding times where everyone could meet was a challenge and required a commitment and many late evenings. Meetings and classroom management in-world kept me very busy. I had to know all my students real names as well as their Second Life names. The major problem for in-class meeting was getting students online and into Second Life all at the same time. The college’s Internet bandwidth had not been upgraded and we could not get everyone on line at the same time. Even when we did, the whole environment would lag terribly. This was indeed challenging. Nevertheless we plowed forward.
It was my pleasure to see the different environments come to life. I was more than pleased with the results and am looking forward to doing this next fall. I will make several changes on how I frame and present the project next year based on what I observed, read, and learned this past fall. Having seen what the students came up with in just 13 hours, makes me to wonder what they could come up with in a class devoted entirely to Second Life could do… |